The console provides you the ability to enter remote commands to process administrator fuctions on the server. Additionally, you can start, restart, stop, and force stop the server with the four buttons just below the console.
Below these buttons you will find the live resource usage of your game server. RAM usage is on the left, CPU usage is on the right. Each CPU core is represented by 100%, so if you have access to 2 cores, you can go as high as 200%.
Here you can change the name of your server in the panel. Don't confuse this with the name displayed in in-game browsers, that's under Startup Parameters
Additionally, you will find separate resource graphs and a player list if your game supports it.
This is the information you need to log into your game server's root directory to do mass file transfers. You need an FTP client like FileZilla in order to use this feature. You must ensure that you set it up to function in SFTP mode as outlined in this short guide. Your username is listed in the details, and your password is the pass word you use in the game panel.
The logs are pretty straight forward. Anything with a green, blue, or yellow icon is just informative and not anything you need to worry about. A red icon will indicate a crash or some other fault. Please reference this area if you are experiencing any crashes or issues.
The file manager offers you a more user friendly way to interact with the files on your game server. You can use the drag and drop functionality, and even drag over compressed files such as zip or gzip, and then uncompress them in place. If you're familiar with git, you can even replicate a git, but this normally will not be necessary.
Contact us in discord if you have requirements that make use of a database and we will accommodate as applicable. Generally speaking, none of our games require this feature.
We are proud to announce that all of our backups are maintained on Amazon Web Service's Simple Storage Service (AWS S3)! This means that all of your backups are stored off-site at a remote location with maximum redundancy by one of the industry's standard setters when it comes to cloud storage solutions. This feature is provided to you at no additional cost. Each client is afforded a full gigabyte to use as they see fit for their game server backups. We do allow more storage as a configurable option. Please visit your billing panel for 5 and 10GB options. If you require more than this, please contact us.
In the subuser's menu, you can allow any number of people to take part in the administration of your game server. You can allocate them permissions on a feature by feature basis, or simply check all and give them full administrator rights. Please bear in mind you are fully responsible for anything another user does inside your panel. After selecting permissions, simply enter the user's e-mail, submit, and they should receive notification to create an account on the panel.
The allocation area is just for you to know the ports allocated to you. This area should require zero client interaction. However, if something looks wrong or you expected a different port arrangement, please contact us.
The startup tab allows you to directly manipulate some startup parameters for your server. If it says required, you must have an entry here. If it says read only, you cannot change this. Depending on your game, you can edit the name of your server, the file used to launch, world names, and other options. Be sure to click update startup parameters after making a change.
Schedules can be used for one of two purposes: start/stop/restart the server, or sending a command to the server. You cannot use schedules to automate backups through the data vault, but you can do things like run an in-console save command if support by your game. Simply format the payload however you would type it into the console of your game panel, and select the time options for when you'd like it to occur. You can set up multiple tasks on the same schedule and set time delays for the subsequent commands if you don't want them to run at the same time.
The advanced tab should be your first stop if you're having an issue with your server and you want a fresh start. This will not erase backups in your data vault. I do recommend saving locally any files you want to keep as a tertiary backup. Reinstalling the server is the equivalent of doing a factory reset on your cell phone - everything will be returned to the state it was initially given to you in. Depending on your game, the health monitor can restart your server if there's an issue. This feature does not work for most early access games.
Smart file search is fairly self explanatory. Type in the word you're looking for and it will display the results as applicable.
The mod pack area is currently only supported by our minecraft servers. Click install for the modpack you want to install, then reboot your server.
The plugin area is currently only supported by our minecraft servers. Click install for the plugin you want to install, then reboot your server.
If you did not originally start with the Valheim Plus mod and you want to swap from Vanilla to Valheim Plus, please contact us through a discord ticket to have your server updated appropriately to prevent any future configuration issues.
When using Valheim Plus, please bear in mind that this is a third party modification (hack) to the game that is not officially supported by the developers of a game that is still in early access. Issues will arise, there will be incompatibilities, and support will be limited.
To install Valheim Plus on your local client, please click here. Scroll to the bottom of the page and select WindowsClient.zip. Open your steam library and right click the valheim game. Go to Manage > Browse local files. Unpack the contents of the zip file into your root directory.
By default, both the server and your client are set to enforce version control. However, even when you're running the same version as the server, the game will tell you that you have a version mismatch. You must open the ~/BepInEx/config/valheim_plus.cfg file in your file manager and scroll down to the [Server] section. Find the line named "enforceMod" and set this value to false.
On your client, you must also edit the same value in its configuration file and set it to false. This will ensure you do not get the version control error.
After both the server and client have been set to false, you should be able to load the server and your client, and then connect successfully.
For usage of the actual mod options, please click here.
To use uMod, please visit their site and follow their guides here. Additionally, contact support to have your server updated to function with uMod.
Accessing your worlds directory - In your game panel, hover Management and click File Management. Then navigate to .config/unity3d/IronGate/Valheim/worlds
World not saving/out of disk space - Go to your file manager in your control panel, look in the root directory for a file named "Core". It should be a few gigabytes large. Delete this file and start your server.
World not loading - Shut down your server. Navigate to your worlds directory as outlined above. Take note of the name of your world that ISN'T the world "Dedicated". Feel free to delete the files titled "Dedicated" if you don't use that world. In your panel menu, navigate to Configuration > Startup Parameters and scroll down till you see the location to enter you world name and ensure it matches your worlds folder file names exactly. Press enter to save, and then boot your server.
If this doesn't work and you were recently migrated between nodes, please contact support in discord to have this fixed